Remesh Blender

  1. What Is Remesh Blender
  2. Shader Cliff Remesh Blender

Blender 2.81 now ships with two new ways to remesh your models, a fast one based on volumes and another one preserving quads. Let’s take a look at how they might affect our hard surface workflow!

How to create the pixelation effect using the Remesh Modifier in Blender 2.6. Dec 31, 2011 The dual-contouring remesh modifier is now in trunk. This modifier is based of code contributed to Blender by Tao Ju back in March. It implements the algorithm described in his paper “Dual Contouring of Hermite Data”.

  • Why Remesh? How? and Where?
  • Learn the main differences between them.
  • All the Voxel options
  • All the Quadriflow options
  • The old skool Remesh Modifier
  • Additional Apps and Addons to take it further

Hard-surface modeling on BlenderMarket (2.79 full course and 2.80+ update)

Hard-surface modeling on Gumroad (2.79 full course and 2.80+ update)


The Remesh modifier is a tool for generating new mesh topology.The output follows the surface curvature of the input, but its topology contains only quads.



There are three basic modes available in the Remesh Modifier: Blocks, Smooth and Sharp.


This example shows a cone with each of the different remesh modes.From left to right: original cone, Blocks, Smooth, and Sharp.

The output topology is almost identical between the three modes;what changes is the smoothing.

There is no smoothing at all.
Output a smooth surface.
Similar to Smooth, but preserves sharp edges and corners.In the above image, the circular bottom of the cone and the toppoint of the cone are more accurately reproduced in Sharp mode.
Octree Depth

The Octree Depth sets the resolution of the output. Low values will generate larger faces relative to the input,higher values will generate a denser output.

Input mesh, and the low to high resolution output meshes.

The result can be tweaked further by setting the Scale;lower values effectively decrease the output resolution.

What Is Remesh Blender

Shown when using the Sharp Mode – Higher values produce edges more similar to the input,while lower values filter out noise.
Smooth Shading
Output faces with smooth shading rather than flat shading.The smooth/flat shading of the input faces is not preserved.

Shader Cliff Remesh Blender

Remove Disconnected Pieces

Filter out small disconnected pieces of the output.

Use this to control how small a disconnected component must be to be removed.

The input mesh (left) is fairly noisy,so the initial output of the Remesh Modifier (center) contains small disconnected pieces.Enabling Remove Disconnected Pieces (right) deletes those faces.


In the Modifier panel, add a Remesh Modifier.The input mesh should have some thickness to it; if the input is completely flat,add a Solidify Modifier above the Remesh Modifier.


Remesh Modifier applied to text to improve topology.